Requirements Gathering

The Dorset independence poster task we just finished was a task to get us thinking about the requirements gathering and the iterative design process. Our requirements gathering within the space also acts as the first step towards gathering the requirements for this project too.

Rather than scouting out good spots for the project to go, it need to go on one (or more) of the screens in the foyer space. There are two choices of placements which will determine the style of the piece I produce. There is one where the screen is a long strip of monitors and next to that there is the usual style screen.

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Here are the screens. Theres the 2 normal shaped screens, one above the other, and the long screen can be seen on the left (turned off as usual).


 

UPDATE: Many weeks after writing this original post, I now know a lot more about how we’re going about displaying our work. With the route I’ve chosen I know I’m using one of the normal shaped screens (whichever one the computer gets hooked up to) as it fits the idea of my work as it uses a camera feed and they’re usually that shape. The location of the screens is pretty good for my project I feel as my face swapping requires the audience to be looking directly towards the camera (which I presume will be near the screen) and they should be when they’re walking to leave the foyer as the exit/entrance is to the right of the screens.

The position also limits it to only working on people exiting the building as it can see their faces, and only the backs of heads of people who are entering. While this does initially seem rather limiting, it could be beneficial during busy periods so there aren’t too many faces that the camera sees to confuse the sketch.


 

The screens are placed relatively central in the foyer space with the screens facing towards the Costa area. When entering the building the screens likely wont be seen due to the angle of their placement (the long strip screen probably will though as it’s not angled) however when exiting the building people would be walking towards them which will give a good frontal view for interaction. It could also be noted that this angle may be beneficial for interactions as people are less likely to be rushing out of the building as they are in as people tend to rush to lectures & workshops and not away.

From observing the space in the Media School foyer we have gained the following insights about the audience and space:

The Space: 

  • A foyer.
  • Seating on the sides of the space.
    • Screens above some of the seating.
  • Costa.
  • Toilets.
  • Mostly light coloured walls.
    • Orange accent walls.
  • Posters & media related displays.

The Audience:

  • Students.
    • Young people (18-25),
    • Mixed gender,
    • Majority on Media related courses.
  • Staff.
    • Lecturers,
    • Tutors,
    • Other staff.
  • Usually rush 10 minutes before & after the hour (Session change over time).
    • Not really looking around or at the screens,
    • A lot stop & queue to get coffee, may look at the screens to the left of Costa.
  • Other times people move slower/
    • Often still distracted by phones or conversation,
    • more likely to notice whats on the screen.
  • People stopping in the space.
    • Using the seating on either side,
    • Standing & waiting for other people,
    • Still don’t notice the screens that much.
  • People passing through to the toilets either side of Costa.

One thing I did notice while requirements gathering for the space is that not all of the screens were turned on, which made it difficult to determine which screens people actually notice and pay attention to. For example, my favourite screens in the space, the long row to the left of Costa from the entrance haven’t been turned on in the last 3+ weeks I’ve been looking. I think these screens would be good for an interactive piece as the long layout gives a good canvas for camera interactions and these are screens that you have to walk past if you’re going through the space. Other screens often just display the news or something similar, but with no sound or subtitles these are usually disregarded too.

The information graphic will need to be different and eye-catching & different to stand out against all the other media in the room. It has become routine for people to not bother looking at the screens or any of the other static displays on the walls as they’ve become old and uninteresting. Feedback from the interactive nature of the piece should be quite obvious to try to get the attention of people walking past, the prompt them to play around with it rather than just quickly passing through and disregarding it as is usually the case.

If I go down the camera based interaction route, the area around the screen which the camera sees will need to be taken into consideration. Having a busy and cluttered background could make tracking interactions harder, and if need be a plain background may have to be put up to block out the clutter in the background, making it easier to track the actions of people.

 

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