Here’s yet another creation in Blender, this time of a blue cloth draped delicately over some text. Before I say any more, yes, I am aware that the quality is rather low, and it annoys me to no end. As my laptop lacks a graphics card, I have to render using the CPU/integrated graphics (thanks Apple) which means it takes a long time. And frankly, I don’t have time for that. This one is at a quality of 100 passes, but preferably i’d like to do it at 2000 to get a decent quality result.
Anyway, back to topic. The cloth is made by using the soft-body physics in Blender, which does pretty much what you would expect by the name. Instead of being rigid (like my text for example), it’s soft… and falls as the timeline plays as shown in the screenshots below. The cloth starts as a flat plane, but as the timeline plays, the simulated gravity pulls it down.
The plane on the left, is emitting a bright white light, which is the main source of illumination for the scene, and the one on the right is emitting a dimmer purple light. I used the second plane to balance out the lighting a bit more so it wasn’t washed out by the white, and gave it a bit more depth. Looking at the result, I should’ve used a slightly different colour for the background compared to the floor, as it looks a bit like the name and cloth is randomly floating around in space or something.
The idea of covering my name with a cloth was based around the idea of a ‘grand reveal’ of it. I had the idea of creating a small video clip of my name fully covered by the cloth, then it being whipped off, revealing the text in all its glory. At the moment, the cloth doesn’t really show the curves of the letter forms very well, so the only letter you can be certain is there is the ‘K’ as thats not covered. Perhaps it may be possible to reduce the rigidity of the cloth so it shows the shape of the tops of the letters a bit more, or add more points where the cloth could bend but this in turn will require even more computing power and make my laptop even slower. The video idea will have to wait though, until there is a better way to render it out than on my laptop (Praying that Rob comes through with the render farm).