This short video was from the result of an introduction to importing .SVG files, and using keyframes in Blender. The end result aim was to make a short ~3 second animation of my logo or name as an introduction for my videos in the future. As this one was a test, and I am yet to decide on a logo, I went for the Wii logo instead. There wasn’t really any special decision behind this other than the fact I searched google for ‘.SVG logo’ and it was one that came up there.
The video is a quick test render so we could see what the end result would look like, without waiting forever for it to render out. This is why there is no background or lighting. I did this a few days ago in a workshop but no longer have the file so there is no way for me to finish it, unless i remake it and start again (seems kind of pointless though, putting all that effort into the Wii logo).
In this, we have the logo spinning, while the camera zooms out from an extreme close up to a covering shot, to reveal the whole logo. It’s not exactly a groundbreaking animation, as it has probably been done hundreds of times before, but it looks good, it works, and more importantly it was just a test and introduction into moving objects and placing keyframes in a timeline.
From here I will hopefully do a more complete video, with lighting, a background and my own logo or name. However it’s debatable whether or not I will get it finished in time as the deadline for this project is tomorrow and I hate using Blender; not a good combination.